Posts Tagged ‘super mario galaxy 2’

Red Dead Redemption, Iron Man 2, and a little SMG2

May 28, 2010

I’ve been pretty busy over the past week or so, with review stuff and other things, so my time to play retro related items has slid by the wayside.  At least the stuff I’ve been keeping busy with has been quite good though, for the most part. 

I’m approaching what I assume is the halfway point in Red Dead Redemption, at least according to the story.  Completion-wise I’m at 35%, and I suspect it’ll take a while to fill that up significantly.  There’s just so much to do!  I’ve obtained a few outfits, completed some of the hunter and survivalist challenges, knocked out some stranger missions, and even tackled a couple of the gang hideouts.  Still, this halfway point seems to offer up a whole ‘nother map / area, so there’s a lot to check out. 

If people tell you it’s GTA in the Wild West, they’re not too far off the mark.  A lot of stuff is cribbed from GTA, from the mini-map to mission progress and markers, down to quick travel mechanic (stagecoach instead of taxi), property buying, saving, and overall story tone.  Still, it’s improved on enough of the GTA formula that if you’ve grown bored or dissatisfied with GTA as it is now, you should probably give this a shot.  I’ve actually enjoyed the story quite a bit too, and it seems like Rockstar might be getting over the idea that “adult” signifies a lot of sex and swearing.  Sure, they still say fuck a time or two, but it’s not every other word, and the characters feel a little more like actual characters and not irritating comic relief.

A couple weeks ago I was contacted by High Voltage Studios, the guys behind the Conduit, which I reviewed for Gaming-Age if I remember right.  They offered to add me to a mailing list and send along a copy of their newest title, which was Iron Man 2 for the Wii.  I hadn’t played the X360 or PS3 version of the game, but apparently HVS was a little concerned that a lot of reviews were lumping their Wii version of the game in with the 360 and PS3 games, and they even sent along a letter with the review copy stating something along those lines.  Basically, two different developers, two different approaches, same game idea. 

I’m always willing to give something a shot, even though what I’ve heard about the game on any platform wasn’t exactly positive.  I just finished it up today, beat the last boss, so I’m ready to start working on my review.  I will say that I get their complaint, but at the same time my review probably won’t be that positive.  I’ll argue my complaints as best I can, but the game does have some serious issues.  I’d really like to know how the development of a movie licensed game impacts the overall creativity of the developers involved, like what type of limitations they faced and obstacles they just couldn’t overcome by the time the game needed to come out.  I’m fully behind the idea that NOBODY wants to make a bad game, but it seems like nobody is particularly willing to go into details on how one actually comes about. 

Finally, I’ve been playing a little Super Mario Galaxy 2, which is pretty much as great as you’ve most likely heard.  I’m only past the first world /area, but I’m really enjoying the variety of the galaxies early on.  Seems to be a lot more varied than the first game already, which is pretty nice to see. 

I’m hoping to jump back into some retro-flavored gaming in the near future, but I’ll admit to having a pretty full plate in the next couple weeks.  Regardless, I’ll try and update this a little more with whatever I’m playing, which looks to be the new UFC game (arrived today) and Blur in the near future.